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Roleplay Sims

 World of Darkness: Chateau Village 

Chateau Village was a stand alone French Island running in the current timeline. It appears to be normal but strange happenings always surround the residents and tourist alike. The Roleplay Sim was inspired by World of Darkness and the Masquerade was maintained keeping the Camarilla Prince watching over the Village from the Rose Mansion and running abundant business from mining gold to Real Estate. The Sabbat recently made their way and took over an old hunted town house in the outskirts and underdeveloped part of the island. The heroes of humanity, fighter of the wyrm, The Fera were not far away. The garou has taken up an old junk yard that they later built more fitting into Gaia. Old caves were discovered where a cearn was built and plans were being made to slowly overthrow the wyrm. The Fallen and Wraiths were lurking right in the thin veil of the gunlet, peeking from the abyss and the shadowlands, always wanting to cause trouble for all. The mages were forever gathering power for themselves, too hardheaded to unite among their own kind, insanity was thick in thier veins. However, the hunters did not stop fighting for humanity, always finding more about the monsters that hunt their dreams and live among them. 

 Darkness Prevails: Shattered Masquerade (Oasis Prison) 

23 centuries in the future. The Earth is not anymore like it used to be. Depleted of resources, of life and of everything known. Humanity managed to escape to Mars, finding a new Earth there. Nothing is ever the same. The monsters have come out in the open. The masquerade is shattered. Hunters spend their lives in coordination with the Elohim to capture them. Nano Bombs were planted into their skin and they were thrown back into withering earth. For what? To die a slow death? No, to fight for survival with very little and eventually kill each other. Vampires, Fallen, Fera, Changeling and even Mages. The supernaturals managed to create their own life despite the Earth's state. Instead of striking a truce and living in peace, they chose war. Each Race to their own, some formed alliances while others were stronger alone. The hunters lingered, trying to hunt them down one by one, for experiments or for kills. Some hunters wanted peace, an understanding, but it was not so possible. Sides were taken and evil slowly took over the Oasis. Death wrapped its thick black wings around till nothing else was left but to leave... The sim was created keeping in mind a chaotic war ridden earth. Each part belonged to a particular race. Territories that players had to be careful whether to thread on or not. The feeling of security is lost and survival of the fittest reign.

 Darkness Prevails: Shattered Masquerade (Wasteland) 

The Oasis was overtaken by evil, no surviving was possible with all the bloodshed, minions of the fallen and plagues of sins. Those who wanted to maintain their sanity, find other means of survival and not turn against their love ones managed to escape far away into the Wasteland. The little community was growing. There was already a human settlement in place called Utopia now who composed of the Hunters families of the ones that served to watch over Earth. All communications had been lost with Mars, the evil stripped everything. Even the Nano Bombs stopped working giving more freedom for the supernaturals. Mages were accepted into the human settlement. There was a neutral market where no violence is tolerated and for the main purpose of uniting everyone to help each other. Resources were being protected and created. Even the garou have their own abundant resources with more connection to Gaia in the underground caves. Evil seemed to have been left behind but little did they know that the fallen was not satisfied, the children of Cain needed more food sources and so the Underworld was created from an asylum pulled out from time to serve as their base in the Shadowland. The struggle of power still continued...

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